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Our inspiration for this design came straight from one of the core aspects within the game: a deep focus on exploration. This includes the hand-drawn icons Atsu marks on her map, a kintsugi-style effect pulled from her Ghost mask, and brushstrokes reminiscent of her Sumi-e paintings. The towering Mount Yōtei is included at the center of the console design to pull it all together, and Atsu is spotlighted on the DualSense controller. Each of these elements were thoughtfully woven into both the console and controller designs.
- Jason Connell, Creative Director, Sucker Punch